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3D ONLINE MULTIMEDIA AND GAMES
Processing, Visualization and Transmission


CONTENTS

FRONT MATTER
i
Introduction
1
Adaptive Bandwidth Monitoring for QoS Based Retrieval
A. Basu, I. Cheng, L. Ying and Y. Yu
11
Wireless Protocols
A. Khan
43
Overview of 3D Coding and Simplification
I. Cheng and L. Ying
73
Scale-Space Filtering and LOD — The TexMesh Model
I. Cheng
93
Adaptive Online Transmission of Photo-Realistic Textured Mesh
I. Cheng
111
Perceptual Issues in a 3D TexMesh Model
I. Cheng
125
Quality Metric for Approximating Subjective Evaluation of 3D Objects
A. Basu, I. Cheng and Y. Pan
139
Perceptually Optimized 3D Transmission over Wireless Networks
I. Cheng and A. Basu
157
Predictive Schemes for Remote Visualization of 3D Models
P. Zanuttigh and G. M. Cortelazzo
173
A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models
N. Brusco, P. Zanuttigh, D. S. Taubman and G. M. Cortelazzo
197
3D Content Creation by Passive Optical Methods
L. Ballan, N. Brusco and G. M. Cortelazzo
231
3D Visualization and Progressive Compression of Photorealistic Panoramic Backgrounds
P. Zanuttigh, G. M. Cortelazzo and L. MacDonald
277
A 3D Game — Castles
G. Xiao, Z. Cai, L. Ying and A. Basu
301
A Networked Version of Castles
D. Lien, M. McElhinney, L. Ying and A. Basu
311
A Networked Multiplayer Java3D Game — Siege
E. Benner, J. Kostek, L. Ying and A. Basu
329
Collaborative Online 3D Editing
I. Cheng, M. Bates and A. Basu
339
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