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FRONT MATTER
| i |
Introduction
| 1 |
Adaptive Bandwidth Monitoring for QoS Based Retrieval
A. Basu, I. Cheng, L. Ying and Y. Yu | 11 |
Wireless Protocols
A. Khan | 43 |
Overview of 3D Coding and Simplification
I. Cheng and L. Ying | 73 |
Scale-Space Filtering and LOD — The TexMesh Model
I. Cheng | 93 |
Adaptive Online Transmission of Photo-Realistic Textured Mesh
I. Cheng | 111 |
Perceptual Issues in a 3D TexMesh Model
I. Cheng | 125 |
Quality Metric for Approximating Subjective Evaluation of 3D Objects
A. Basu, I. Cheng and Y. Pan | 139 |
Perceptually Optimized 3D Transmission over Wireless Networks
I. Cheng and A. Basu | 157 |
Predictive Schemes for Remote Visualization of 3D Models
P. Zanuttigh and G. M. Cortelazzo | 173 |
A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models
N. Brusco, P. Zanuttigh, D. S. Taubman and G. M. Cortelazzo | 197 |
3D Content Creation by Passive Optical Methods
L. Ballan, N. Brusco and G. M. Cortelazzo | 231 |
3D Visualization and Progressive Compression of Photorealistic Panoramic Backgrounds
P. Zanuttigh, G. M. Cortelazzo and L. MacDonald | 277 |
A 3D Game — Castles
G. Xiao, Z. Cai, L. Ying and A. Basu | 301 |
A Networked Version of Castles
D. Lien, M. McElhinney, L. Ying and A. Basu | 311 |
A Networked Multiplayer Java3D Game — Siege
E. Benner, J. Kostek, L. Ying and A. Basu | 329 |
Collaborative Online 3D Editing
I. Cheng, M. Bates and A. Basu | 339 |
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